Between letters · 5 min read
Every New Frame from Edge, Up Close
Thirteen new Rockstar screenshots came with Edge's GTA VI cover story. We go through each one, and set it beside what Rockstar told the magazine. Every line checked.
Edge's cover story on GTA VI came with thirteen Rockstar screenshots we hadn't seen before. Issue No. 3 gives them a quick slider. Here they are one at a time, each set beside what Rockstar told the magazine. Where a picture shows something nobody has explained, we say so rather than guess.
16days to GTA VIThursday, November 19 · PS5 & Xbox Series X|S
Vice City

Frame 1
The waterfront by day
Downtown Vice City over the water, in hazy sunshine, with a Ferris wheel on the shore and small boats in the bay. Rockstar tells Edge that Leonida's landmass, Vice City included, is nearly as large as the playable maps of GTA IV, GTA V and Red Dead Redemption 2 combined.
Rockstar hasn't named the wheel or the district.

Frame 2
Lucia on a night out
Lucia in a packed club, sunglasses tipped down. It's the most lived-in frame of the set.
Aaron Garbut, co-studio head at Rockstar North, tells Edge you can play a quieter life if you want: buying cigarettes and beer, taking the train for the day, or going to a club. "You can have your life in the game," he says. Edge doesn't describe what you can do inside a club.

Frame 3
Weather moving in
A helicopter passes a tower block as clouds build over the bay. Edge gives weather its own sidebar.
GTA V switched between preset conditions. In GTA VI, Garbut says, clouds move on their own, shaped by wind, humidity, fog, time of day and season, and you can watch a storm form in the distance. Edge says flying through severe weather can buffet an aircraft, and staying in it can cause light damage.

Frame 4
A sunset that takes its time
Low-rise streets and palms under an orange sky, well away from the towers. Rockstar tells Edge the day-night cycle is substantially longer than GTA V's.
Rob Nelson, Rockstar North's co-studio head, says that when the team tried GTA V's timings, "everything felt too fast" for a world this detailed. Edge says sunsets now linger and nights stretch out. Roads were narrowed too, to "a more believable size."
On the job

Frame 5
The Supermark job
Jason at a car door while Lucia runs out of a Supermark store at night. Edge says the story sometimes asks the pair to raise cash before the next job, by holding up a gas station or a jewelry store, among other ways.
Picking a getaway car is its own risk now. Edge reports that some drivers flee, others are armed and fight back, and newer, expensive cars can carry a tracker that keeps broadcasting your position. A holdup can also go wrong when a shopper decides to play the hero.

Frame 6
One drives, one shoots
Lucia leans out of a car window to shoot while Jason sits beside her. Rockstar's August gameplay showed the same idea: in a chase, one drives and the other shoots.
Edge adds a detail: during a getaway you can switch characters, leaving the wheel to the computer while you take the passenger seat and the gun. "It's AI," Nelson jokes, "but the good, old-fashioned sort."

Frame 7
Two up on a motorcycle
Jason rides, Lucia sits behind with a pistol, city lights behind them. Edge watched almost exactly this go wrong.
In Nelson's demo, a botched robbery ended with the pair fleeing on a stolen motorcycle. Police laid a stinger strip that Nelson missed at night, the front tire blew, and both were thrown over the handlebars. Then a police dog joined the chase and pinned Jason, while everyone in the room urged Nelson not to shoot it.

Frame 8
Jason, after it went wrong
Jason wipes blood from his lip with fire behind him. Rockstar hasn't said which scene this is from.
What Edge does explain is the Criminal Profile, which runs from "Professional" to "Irredeemable" and which Rockstar says influences how the story unfolds. Fights don't have to end in a death: you can incapacitate someone, or try threats first.

Frame 9
The other side of the chase
A police officer in close-up, in a corridor with people behind him. Rockstar hasn't named him officially.
Edge describes a "heat" system built on what the police know: your description, your clothes, whether you were alone, whether a camera caught you and what weapon you carried. Icons on screen show that report. Split up, change clothes or drop the weapon, and you match it less.
Around Leonida

Frame 10
Riding in formation
A biker gang rides in formation through a small town. Nelson explains how Rockstar builds satire around places like this.
His example to Edge: a town might be unusually patriotic, have a biker gang that loves the police, and be in the middle of a mayoral race, and the jokes spread from there into ads, characters and overheard talk. Edge doesn't say this frame is that town.

Frame 11
Race day
A tattooed rider in red sunglasses, with bikes and a crowd behind him; GamesRadar's caption calls it bikers getting ready for a race.
Edge describes races finding you on their own: in the demo, a 4x4 with purple underglow pulled alongside Nelson's old station wagon and kept taunting until Nelson accepted. Edge calls these semi-scripted encounters and says the world is heavily seeded with them.

Frame 12
A tattoo in the yard
One man tattoos another in a yard, a dog asleep in the sun, others looking on. GamesRadar's caption calls them a local gang.
Edge says a Los Angeles team of writers, directors and producers worked on making Leonida's people individual, with around 600,000 animations. Each person has traits such as temperament and aggression that shape how they react to you.

Frame 13
Below the waterline
A hammerhead in a coral-lined passage: the only underwater frame in the set. Edge's article doesn't discuss the sea.
Earlier reports from Game Informer put Leonida at more than 170 animal species, fish included. Edge does say wind and waves change how boats handle, with islands and buildings sheltering some stretches of water.
Watch this week
From the desk
Which of the thirteen tells you most about the game? Reply below. The next Letter is out Friday at noon.
Sources: Edge magazine, issue 430, "The state that never sleeps" by Simon Parkin, GamesRadar+, October 29, 2026 (all thirteen screenshots and all quotes and details attributed to Edge, Rob Nelson and Aaron Garbut). GamesRadar+'s image descriptions (race and gang captions). Rockstar's gameplay presentation, August 27, 2026, as covered in our EP34 (one drives, one shoots). Game Informer's report, September 2026, as covered in our EP37 (animal species). Images: Rockstar Games, via Edge / GamesRadar+. Vice After Dark is a fan channel, not affiliated with Rockstar Games or Take-Two Interactive.
The Leonida Letter is written by Vice After Dark, a fan channel. Not affiliated with, endorsed or sponsored by Rockstar Games or Take-Two Interactive. Every fact is checked against Rockstar's own words or official footage.

